When I started an Inverse Kinematics tutorial I was left with a lot of questions. A problem about custom IK is getting your own models working. I use Blender as my goto tool when it comes to models. The problem is that different programs use different coordinate systems and different orientations for it. I will […]
A quick guide on how to create Objects and Materials at Runtime. I use it for debug objects etc. This is how it looks like when I use it: // creating a Primitive GameObject debugSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); debugSphere.name = “debugSphere”; // set the position to your objects position and scale it down debugSphere.GetComponent().position = new […]
Friday Over the past weekend the Global Game Jam took place. We went to the Jam Site at Rotkreuz where the HSLU hosted the Event. Initially we thought about creating a team of 3 without too much ambitions since we had exams throughout the following week, starting on monday. During the team formation another […]
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