A quick guide on how to create Objects and Materials at Runtime. I use it for debug objects etc. This is how it looks like when I use it: // creating a Primitive GameObject debugSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); debugSphere.name = “debugSphere”; // set the position to your objects position and scale it down debugSphere.GetComponent().position = new […]
07.09.2018
In my mentorat I ventured into shader progamming. For that I decided to get into teamcolors and how to color units via shader instead of having identical models with different textures. This allows to have one model and one texture with practically no limitations on the number of teams. The texture is partially semitransparent and […]
02.20.2018
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